-Improved an issue where auto-use for buffs did not work. -Improved an issue where the 1.2x movement speed was not applied in cleared stages. -Added a โNormal Attackโ indicator feature to statues. -Fixed an issue where items could drop when a statue turned into a monster. -Improved issues related to in-app purchases. -Thank you.
This is a landscape-oriented Action RPG with roguelite elements, focusing on loot-driven progression and challenging combat. Sessions can be medium-length, requiring sustained attention and dual-handed control, making it less suitable for quick breaks or one-handed play. It offers high replayability through randomized loot and escalating difficulty, appealing to players who enjoy intense, skill-based progression.